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FPSC Classic Scripts / nogravity

Author
Message
sadsack
20
Years of Service
User Offline
Joined: 27th Nov 2003
Location: here
Posted: 10th Dec 2011 18:07
Hi,
I am trying to make a bomber fly over the battle field.
I have it far above the level that the field is on. I start the scrit with nogravity. When I run the test program the bomber fall to the ground. If I go over(the player) and kick it it takes off does what it should do. Does anyone know why it does this.
renny

Life is not fair, so deal with it.
http://www.gusroundtable.com/
Teabone
Valued Member
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Canada
Posted: 11th Dec 2011 10:51
Turn off physics for that entity, in the editor.

maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 11th Dec 2011 17:09
set "always active" to YES, if not the entity starts his things only when player is in culling range.
sadsack
20
Years of Service
User Offline
Joined: 27th Nov 2003
Location: here
Posted: 20th Dec 2011 17:58
Thank you, I will try both
renny

Life is not fair, so deal with it.
http://www.gusroundtable.com/
sadsack
20
Years of Service
User Offline
Joined: 27th Nov 2003
Location: here
Posted: 21st Dec 2011 17:05
Hi,
Ok, I have two things here I need help with:
1. I still can't make my bomber move forward or backward. It does rotate and move up. when it should move forward it rotate to the right. I did what was stated above. Still will not move.

2. I have the last update install, 118something. when I go to help I still get the old manual, are there any new actions and if so where do I find them.

Thank you
renny

Life is not fair, so deal with it.
http://www.gusroundtable.com/
sadsack
20
Years of Service
User Offline
Joined: 27th Nov 2003
Location: here
Posted: 30th Dec 2011 15:42
Hi,
I mad alittle scripts for moving an object, all it does is move the object 1 unit very loop. It is just a loop that moveforward=1.
But the object does not move. I hope some one can help.

Life is not fair, so deal with it.
http://www.gusroundtable.com/
angusm3
15
Years of Service
User Offline
Joined: 6th Mar 2009
Location: Right behind you...
Posted: 30th Dec 2011 16:57
since I've not seen a script, I've got to ask:
do you have a state returning to the previous state for the loop to be happening?

ie:

:state=2:state=3
:state=3:state=2

I appear to have burst into flames...
sadsack
20
Years of Service
User Offline
Joined: 27th Nov 2003
Location: here
Posted: 4th Jan 2012 17:00
Yes I do

state=0:state=2
state=2:moveforward=1,state=4
state=4:state=2

I am not at my home computer, so I can not show you the code I used. But this is what I think it was. I may not have spelled every thing right, but I am sure to get what I am trying to do.

Life is not fair, so deal with it.
http://www.gusroundtable.com/

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