Quote: "EDIT: Opps...I meant to post this in the Dark Basic Professional area. "
Considering this is for the DBPro area.
Exporting static or animated models can be easy as pie as long as you always collapse your modifiers. The only modifiers that should be in your stack are
edit poly or
mesh and
skin or
physics.
So if you are exporting a static mesh, your modifier stack should only consist of a poly/mesh edit modifier.
Both PandaX and KW X-Port export animation.
If you are using a model with multiple uvw's, don't forget to convert the object's FVF into the correct format .
CONVERT OBJECT FVF Object Number, FVF Format