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FPSC Classic Scripts / 'Dumb' enemies

Author
Message
mnemonic
17
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden
Posted: 15th Dec 2011 17:07
Hi

I'm posting this here becouse I think this is close to scripting.

I think that many with me find the enemy AI in fpsc pretty 'dumb'.
Example. An enemy is chasing me, and I run out on a military gauntry, sneking around a corner. Even thou the enemy can see me around the corner he keeps trying to take the 'bird-way' to get me, he does'nt understand that he must go round the corner to get me.

I know that this is a hard issue, but I was just thinking. Can I make the enemies 'seem smarter' with design tricks, scripts or maybe recompile the engine?
Dark Frager
14
Years of Service
User Offline
Joined: 16th Mar 2010
Location: The Void.
Posted: 15th Dec 2011 18:27
Use Dark AI scripts, they have much better AI and are smarter, or buy MP53 and use the AI scripts from that. They are the most advanced AI FPSC has seen.

"I guarantee you'll miss me, 'cause you changed the way you kissed me." [href]www.youtube.com/TheDarkFrager[/href]
Spare 2 seconds of your life and subscribe to me please.
gozzy1999
13
Years of Service
User Offline
Joined: 11th Jun 2011
Location: in the closet
Posted: 15th Dec 2011 18:43
hey monic i have made a tutorial on how to do this.
it is very very simple.
here is the link to it.http://forum.thegamecreators.com/?m=forum_view&t=192344&b=23
if you don,t hjave the scripts add the scripts by copying and pasting the codes

''Make sure your hands are clean before you point the finger''
angusm3
15
Years of Service
User Offline
Joined: 6th Mar 2009
Location: Right behind you...
Posted: 16th Dec 2011 03:34
once we get some more updates, waypoints will work for darkai and then I will be able to post my DAI prototype

I appear to have burst into flames...

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