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3 Dimensional Chat / happy with results my final..still need a head

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james1980
22
Years of Service
User Offline
Joined: 18th Sep 2002
Location:
Posted: 29th Oct 2003 04:53
this is how i want it to look just need to figure out how to make a low poly head(i'm good in hi-poly heads). poly count is 709 polys. i think i did good due to my restrictions i put on my self i see some models packing 1500+ polys and look way worse
this model less than half and looks perty good to me. just dont like the true human measurements makes my model look like a midget.

crits welcome.


http://members.cox.net/james19802/Image2.jpg
http://members.cox.net/james19802/Image3.jpg

2xP4 2.4 GHZ,1GB ocz ddr pc4000 ram, radeon 9800 128MB
arras
22
Years of Service
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 29th Oct 2003 10:56
Why is she so big in some parts while others look small ...for example her neck is way too small.
Lucky Devil
22
Years of Service
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Joined: 27th Mar 2003
Location: United States
Posted: 29th Oct 2003 17:57
Dude its awsome, how did you make, did you start out with a box and pliting it or some other way cause im kinda new to maya i got no idea where to start, love the model good job, i think the porportions are just fine
ESC_
21
Years of Service
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Joined: 29th Aug 2003
Location: Mass.
Posted: 29th Oct 2003 23:51 Edited at: 29th Oct 2003 23:52
It's not bad so far, but the proportions are definatly off. As arras said, her neck is the same width as her wrist, and her knees look like they kindof buckeled in. The waist might be a little wide, too. Other than that it's not bad

"That's not a bug, it's a feature!"
"Variables won't, constants aren't."
james1980
22
Years of Service
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Joined: 18th Sep 2002
Location:
Posted: 30th Oct 2003 02:09
it more on the anime side so the proprotions are kinda off
the neck wont be modeled until i make the head.
some parts look bigger because its armor only the texture will show you the detail (c'mon i'm useing 709 polys cant model all yhe stuff).
the waist has armor too.
the knees are like that so it can animate smooth.

lucky devil i started with a box with a width of 2 and deleted half then modeled it then made my uv map mirrored it then merged the edges in that order. now i need to start my texture.

2xP4 2.4 GHZ,1GB ocz ddr pc4000 ram, radeon 9800 128MB
Chenak
22
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 30th Oct 2003 03:19
You need to get some picture references, seriously

http://www.planetquake.com/shattered/shine/images/ref/index.htm

Once you start down the Dark Path, forever will it dominate your destiny...

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