After reading the guide further and looking at some other threads about compiling for android I noticed that all the files you need to download are defined in the text further down (Facepalm)
I think I have managed to do evrything correctly until
Quote: "To compile the tier 1 interpreter app open cygwin and browse to the android interpreter directory (cygwin is case sensitive and does not allow spaces in your project path), for example in my enironment that would be 'cd "/cygdrive/c/android/AGK/IDE/apps/interpreter_android" then try to compile the interpreter with the path to the NDK installation e.g. "/cygdrive/c/android/android-ndk-r6b/ndk-build 2> log.txt" errors will be put in log.txt in the interpreter_android folder. This compiles all the C++ code into the native library that will be the main part of the Android application."
The last line I wrote in the Cygwin window was "/cygdrive/c/android/android-ndk-r6b/ndk-build 2> log.txt"
But evry time I do that I get this error in the log file
C:\Android\android-ndk-r7\prebuilt\windows\bin\awk.exe: can't open file /cygdrive/c/Android/android-ndk-r7/build/awk/check-awk.awk
source line number 1 source file /cygdrive/c/Android/android-ndk-r7/build/awk/check-awk.awk
context is
>>> <<<
/cygdrive/c/Android/android-ndk-r7/build/core/init.mk:258: *** Android NDK: Aborting. . Stop.
Does anyone know what the problem is, allso it would be nice if TGC (Or someone else for that matter) would make a video with more precise instructions on how to compile a game for android. There seems to be a LOT of people having problems with it right now...