Thanks

Yeah, it's really only one level at the moment, with the aim to last as long as possible before 50 of those pesky people escape your stomping. Not sure how I'd make it last longer or make it more varied - been toying with the idea of maybe having helicopters buzzing the robot and it being able to smash the out of the sky similar to how it squishes people, but to do that will take a bit of time and I'm not certain if it will actually decrease the repetitive factor...
And yes, I found while creating it that limiting the click zones added that little extra bit of difficulty to the game play, but I think I will increase these in the final version (that I will someday submit to AppUp).
84 isn't bad...I made it to something like 286 myself.
I added the explosions at the end on the spur of the moment after I remembered you posted some good explosion sprites and I thought it added that extra little touch to give the player a visual marker to let them know that the game was over, rather than just cut to the results screens; it turned out pretty well.

Thanks for the sprites, and you're welcome for the mention in the credits.
Anyway, now I'm just waiting to see if the next version of the AppGameKit will allow a more simple conversion of a T1 game to be AppUp compatible, and hopefully see the HTTP commands promised so I can add my online scoreboard in there too.