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Newcomers DBPro Corner / [DBPro] Set Camera To Image control

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Joe Staff
12
Years of Service
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Joined: 7th Dec 2011
Location: Midsouth, USA
Posted: 20th Dec 2011 21:00
I'm having a bit of issue creating a specialized HUD for my space game. I'm using Lock Object On so that I can keep the 'cockpit' in view of the camera, but I want the main screen to represent different cameras. I've got Set Camera To Image being pasted onto the Locked object and that works fine, but it's also picking up itself. What I want is to control when the Set Camera To Image actually captures an image, that way I can properly hide all objects I don't want to show in camera 1. Perhaps there's a way to hide objects for particular cameras, if so that would also be good.

Any help is much much appreciated
Chris Tate
DBPro Master
16
Years of Service
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Joined: 29th Aug 2008
Location: London, England
Posted: 21st Dec 2011 00:45 Edited at: 21st Dec 2011 00:45
You have to use masking, which is hiding certain objects from certain cameras.

You may use Set Object Mask [ObjectNumber], [Camera Bits To Draw On] to control what cameras draw the specified object.

My tutorial explains how to use these functions.

Joe Staff
12
Years of Service
User Offline
Joined: 7th Dec 2011
Location: Midsouth, USA
Posted: 21st Dec 2011 04:51
Oh my god, you're awesome. I'll be sure to do it when I get home.

Thanks
chafari
Valued Member
18
Years of Service
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Joined: 2nd May 2006
Location: Canary Islands
Posted: 21st Dec 2011 12:00
Hi there.

@Chris Tate
I knew I had seen this example somewhere!! It had come to hand some time ago when I tried to do something like that using hide object show object . This examples is great !! I keep it this time

Cheers.
Chris Tate
DBPro Master
16
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 22nd Dec 2011 23:57
You're welcome!

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