Developers:Red Eye and Maxi Vazquez [Black Profductions]
Hello fellow Game Developers!
This is our latest project, a 2D Capture The Flag game which will feature a medieval-like style.
Its still in a very early stage of production (
4 days of work) and the assets you are are seeing here are not final as most of them are placeholders for prototyping reasons.
Features(12/28/11):
We have been adding some more features:
- New Rich
XMLParser in
Tier 1 of AGK
- Trigger Event System [as you can see in the xml, you can place trigger zones, these with a command/event]
- Weather [rain/snow]
- Footprints + Dust
- SplashScreen Concept
- Loading Screen
- Parallax Walls [causing a 3D effect based no "camera" position]
Here you see an example of a XML file which is loaded in by the engine:
<?xml version='1.0'?>
<object src='entities/crate01.jpg' x='200' y='0' angle='90' size='100' shadow='box' physics='static' />
<object src='entities/crate01.jpg' x='100' y='100' angle='90' size='100' shadow='box' physics='static' />
<object src='entities/crate01.jpg' x='150' y='50' angle='90' size='75' shadow='box' physics='static' />
<object src='entities/crate01.jpg' x='300' y='350' angle='100' size='100' shadow='box' physics='static' />
<wall bottomSrc='walls/wall_bottom.png' topSrc='walls/wall_top.png' x='0' y='500' shadow='box' angle='0' sizex='200' sizey='50' />
<wall bottomSrc='walls/wall_bottom.png' topSrc='walls/wall_top.png' x='200' y='500' shadow='box' angle='0' sizex='200' sizey='50' />
<wall bottomSrc='walls/wall_bottom.png' topSrc='walls/wall_top.png' x='400' y='500' shadow='box' angle='0' sizex='200' sizey='50' />
<tile src='tiles/tiles_green_corner.png' x='0' y='0' angle='0' size='200' />
<tile src='tiles/tiles_green_tjunct.png' x='200' y='0' angle='90' size='200' />
<tile src='tiles/tiles_green_corner.png' x='400' y='0' angle='90' size='200' />
<tile src='tiles/tiles_green_tjunct.png' x='0' y='200' angle='0' size='200' />
<tile src='tiles/tiles_green_broken_bad.png' x='200' y='200' angle='0' size='200' />
<tile src='tiles/tiles_green_tjunct.png' x='400' y='200' angle='180' size='200' />
<tile src='tiles/tiles_green_corner.png' x='0' y='400' angle='-90' size='200' />
<tile src='tiles/tiles_green_tjunct.png' x='200' y='400' angle='-90' size='200' />
<tile src='tiles/tiles_green_corner.png' x='400' y='400' angle='180' size='200' />
<marker src='core/marker_flag.png' x='200' y='200' alpha='150' depth='0' speed='1' />
<light type='point' x='100' y='100' size='300' red='200' green='0' blue='100' intensity='255' />
<trigger x='100' y='100' sizex='100' sizey='100' event='rainOn' />
<trigger x='300' y='300' sizex='100' sizey='100' event='rainOff' />
Screenshots:
You like this game? Follow/Like us at our website:
www.codepard.com .
Looking for a 3d modeler? available for freelance work. Portfolio: http://maxi.codepard.com/