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FPSC Classic Scripts / Nazi Zombies Script System

Author
Message
DoubleRThree
13
Years of Service
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Joined: 29th Sep 2011
Location: UK
Posted: 28th Dec 2011 21:35 Edited at: 30th Dec 2011 03:56
Hey All,

I've recently been teaching myself how to script, and I thought it's about time to put what I've learnt to the test. So, as I've seen many "How do I make Nazi Zombies?!?" threads around, I decided i'm going to try and create all the scripts needed to make one. I will update this thread whenever I make another script.

NOTE: These Scripts WILL Require V1.19 BETA 4 Onwards.
NOTE: ALL scripts posted will have been tested and 100% working.

Scripts


Weapons Limit

Sets the maximum number of weapons allowed.



Place in a Trigger Zone.

Points System Setup

Sets up the Points System. You will probably want to create your own HUD and script that in.



Place in a Trigger Zone.

Regenerating Health + "Game Over" Scenario Setup

Sets up the regenerating health, and starts off a "Game Over" scenario. You will want to script in HUDs and the actual scenario, this is just a template.



Place in a Trigger Zone.










RR3,
angusm3
15
Years of Service
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Joined: 6th Mar 2009
Location: Right behind you...
Posted: 28th Dec 2011 21:38
we should have more people doing this: making their own page that allows a massive addition to the engine through a complete script pack, I don't know if anyone but you and me are though

I appear to have burst into flames...
DoubleRThree
13
Years of Service
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Joined: 29th Sep 2011
Location: UK
Posted: 28th Dec 2011 21:42 Edited at: 28th Dec 2011 21:42
You are the only other i'm aware of my friend,


<Added Points Setup>.
Cross Hair Games
15
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Joined: 26th Jan 2009
Location: Canada Eh\'
Posted: 30th Dec 2011 00:09
Me and Dessert Eagle have already started making a system.. We started it about two weeks ago.

MrValentine
AGK Backer
13
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 30th Dec 2011 00:15
O_o

think I saw Cross's first already...

Cross Hair Games
15
Years of Service
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Joined: 26th Jan 2009
Location: Canada Eh\'
Posted: 30th Dec 2011 00:26
Yea.. We have made good progress on it, but I think he's gone for holidays as I haven't heard from him in a week

DoubleRThree
13
Years of Service
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Joined: 29th Sep 2011
Location: UK
Posted: 30th Dec 2011 03:40 Edited at: 30th Dec 2011 03:53
I do not mean any infringement on any works you've already done Cross Hair.


I wish you luck on your project, FPSC needs a great Zombies map.


<Added Health Setup>
TheDesertEagle
13
Years of Service
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Joined: 7th Jul 2011
Location: Canada - Who knows where else???
Posted: 30th Dec 2011 04:49
hey we can have both on the fourms cant we?
but were not gonna start any wars are we????

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
MrValentine
AGK Backer
13
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 30th Dec 2011 04:53
ZOMBIE WARS!!!!!!!

Just Saying

angusm3
15
Years of Service
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Joined: 6th Mar 2009
Location: Right behind you...
Posted: 30th Dec 2011 06:09
so your regen script takes longer and longer depending on which time the player got hit?

you can use my stimpak script as something the player purchases with their credits and I'm working on a dynamic injury thing so that the player actually needs medical attention in order to survive being shot

I appear to have burst into flames...
DoubleRThree
13
Years of Service
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Joined: 29th Sep 2011
Location: UK
Posted: 30th Dec 2011 12:01
That was effect I was going for, as realistically, the more serious your injury is, the longer you take to recover. Also because if the base health is 500, and Zombies deal 250 health per hit, recover 50 and you can still take another hit without death anyways.

I'll take a look at your stuff, it it's good, and you don't mind, i'll add it and credit you.
Cross Hair Games
15
Years of Service
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Joined: 26th Jan 2009
Location: Canada Eh\'
Posted: 30th Dec 2011 21:07
It's fine, I read a post wrong haha. With the progressing health regen, you could make it so that you have one script for hp 100-75 one for 75-25 and one for 25-0, and use the command which link scripts to one another, I forget exactly what it is but bond1 used it on a thread, an its something like playscript:scriptbank/example.fpi

z0mbie6amer
12
Years of Service
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Joined: 2nd Jan 2012
Location:
Posted: 7th Jan 2012 07:06
Nice job on all the scripts! keep up the good work, I could use some of the scripts that would be need for all to go into a game Im makeing.

IDK what to put here! LOL
AMF Productions Founder
14
Years of Service
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Joined: 11th Oct 2010
Location: Toronto
Posted: 17th Feb 2012 15:35
How do you exactly script a hud into the game? I know how to make the hud, and put it in corner and make it visible, but how do I link it into FPI code?

I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
Talo12
12
Years of Service
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Joined: 26th Feb 2012
Location: Arizona, USA
Posted: 24th Mar 2012 02:49
hey could you create an unlimited spawn script

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