Grim - a 3rd person 3D platform game
Hey, this is Grim - a joint project between
Deathead and me. It is a 3D platformer starring a rather inept grim reaper who, after a failed job, is left having to fight his way back to the top and get revenge once and for all.
The game has a very cartoony and happy art style, but with more adult humour in some respects (it's very much in the style of Conker's bad fur day for the N64). I have just started recoding the engine more or less from scratch so we have a lot of work to do before February!
Here are some screenshots:
First, the new, 3D main menu:
The options screen from said menu:
A shot of the old first level, showing the main character:
And another shot from it, this time demonstrating the "Air Slam" attack:
This is the new, redesigned first level. It's not complete yet and so isn't in-game (The real scene will have a different sky, and better water xD):
I'll update here with more pics and things later on. For now, our goal for NaGaCreMo is to complete the main mechanics of the engine and the entire first level (including cutscenes).
Features/ideas/progress:

3D menu

Complete level editor

Main Character

main engine:
3D movement
[b]
Camera with collision
[b]
multiple attacks with combos
[b]
ledge grabbing
[b]
realtime cutscenes
[b]
interactive puzzles (Tomb Raider style, levers etc.)
scripted cutscenes
It's a pretty ambitious project but we're fairly confident we can achieve our goal within the 30 days (bear in mind, a lot of those features marked as in progress have already been done but then thrown out in the new engine, so will be fairly simple to do this time around) 
[b]Credits:
Blobby 101 - Programming, 2D media
Deathead - 3D media, some 2D media
Well, I think that's everything - thanks for reading, looking forward to hearing your comments!