MrValentine: Thanks for the repply,
Yes, i used a "floating object" with appearantigravity on it`s initial script, and used "associateplayer" command, however, it does not work well.
I tried to assing remoting controls to this entity like scankeycode=x, movefore, however, when player is associated to an entity, his speed is fixed, he can not move faster, he only moves at a fixed speed and it`s slower than the entity speed.
I am trying to make something like "ironman flying", i want to make the player fly freely to all directions at a high speed.
Thanks for trying to help.
P.S: Your avatar image is from Squall Lionheart, from the old and epic Final Fantasy 8 for the old PSOne. Very good, i love this game. Sometimes i find more pleasure playing old games on emulator than a lot of those "Next-Gen Games"
Goldenye 007 N64