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FPSC Classic Scripts / How can I make a model invisible?

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A dude
14
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Joined: 15th Mar 2010
Location: The Solar System
Posted: 5th Jan 2012 16:30
I tried to make the enity's transparency to 200 and it didn't work.
ANY help would be greatly appreciated.
Scene Commander
Support Manager
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Joined: 3rd May 2008
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Posted: 5th Jan 2012 16:39
I'd try using the cubeent default shader, I think this might well be the effect you're looking for.

SC

http://jimjamsgames.yolasite.com
A dude
14
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Joined: 15th Mar 2010
Location: The Solar System
Posted: 5th Jan 2012 16:42 Edited at: 5th Jan 2012 16:44
I'll try that.

EDIT: It makes the model slightly transparent, but not invisible. THANKS for the suggestion though.
maho76
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 5th Jan 2012 16:58 Edited at: 5th Jan 2012 16:58
search for the used texture of the model and make a copy of it, then load into gimp/photoshop and make the whole texture pitch black = invisible for fpsc. or give it an alpha channel and make this one pitch black.
then apply the new texture to the object. done.
Scene Commander
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Posted: 5th Jan 2012 19:19
Hi,

I should have thought of this. Attached is a appear invisible script.

SC

http://jimjamsgames.yolasite.com

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A dude
14
Years of Service
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Joined: 15th Mar 2010
Location: The Solar System
Posted: 5th Jan 2012 22:03
Just tested it and it works! Thanks.

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