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FPSC Classic Scripts / help with "need item" script

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zzz666
12
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Joined: 24th Jan 2012
Location:
Posted: 26th Jan 2012 21:10
Hi,
in "behaviour" script folder there is "need item A.fpi", so from what I understood is that you have to give an item to the character who uses this script so he could activate the "If used" field. But I can not figure out how to sepicify and set up the "item A" which you give to the character? what does "global:collecteditemA" mean?

thanks

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zzz666
12
Years of Service
User Offline
Joined: 24th Jan 2012
Location:
Posted: 30th Jan 2012 13:05
no one knows!!!

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maho76
13
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 30th Jan 2012 16:01
i dont have the script on this machine, but as far as i know: go to him and he will ask for item/key. search item, pick it up and go back to character. player within=x with the item = script goes off.

dont know but can be you have to use a specific name on the item and set this name up in the script of the character, or itemname is placed in key-field (if there is one).

hope it helps.

gozzy1999
13
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Joined: 11th Jun 2011
Location: in the closet
Posted: 30th Jan 2012 18:23
you neeed to set the items main to "Item A"

''Make sure your hands are clean before you point the finger''

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