What you see in the destructive environment videos is a simple action to throw the characters into the air after destroy is applied, the
REALLY interesting part is the characters moving about freely on a dynamic surface which I am
not inclined to release as yet.
simple destroy script:
:state=0:state=1,moveup=x,suspend,coloff,ragdoll
There are other actions you could include with this moveback=, movefore= etc and call different death animations in the character.fpi to mix things up a bit.
Experiment a bit with it, but thats the basics.
I haven't had the time myself but you might want to try going ragdoll before moving the character as it would look pretty awesome.As I say I dont have a lot of time on my hands to look into everything.
Awesome! Its one of those threads.