I will post it in a new thread on WIP in about a month. I'll simply call it "Devilish".
I have a "waypoint" function that does some complicated checking when you click. I have modified it slightly to correct this issue (some), but I am still optimizing that part.
This thread was only to test the FPS of slower computers, so I won't be posting an update here.
Here are the current functionallities:
-random map generation (this demo only uses a specific random seed, so it always looks the same)
-Multi-pass lighting (Evolved's). I will be making an option to use standard lighting in the near future.
-player/monster animation.
-monster movement. (only 1 goblin, but several of them. only moves randomly)
-path finding.
-real-time occlusion of monsters. (will include other objects later)
-lightning spell effect.
-particle fire.
The fastest code is the code never written.