blight are controlled by human players but have AI routines. That is the player can individually select and move units into place. If a blight unit is attacked, or a marine comes within range, then the blight unit(s) will move towards the marines and begin attacking. A human player can of course take over and manually move/attack them
The core dynamics of the game is that the Blight are strategists, they need to manage their economy somewhat (quite simple, one form of money, only need to decide between upgrading income rate, or spending on units) whilst also attacking the marines. Because most blight units are rather weak they work best in ambushes by positioning them directly behind doors/walls or in corridors. And then letting the AI/player attack when the Marine's come through at close range. Blight's income is determined by structures, and can be reduced by destroying their structures. Some maps are designed around this, blight can only build in certain areas of the map and marines may optionally be able to access that area and destroy their structures
Blight always have unrestricted vision over the map
Marines are very action oriented. Much more fast paced and they have a fixed camera over their head. They also suffer from limitted vision, they can't see behind walls and some maps are very dark so rely on their flashlight to see, or bringing generators online (optional objectives) in order to boost their vision. They don't walk as fast as blight but have a lot of firepower. In open ground they will win as long as they don't get surrounded
Maps have main and optional objectives. A main objective for a map might be to simply get a generator back online and then head for the exit. But optional ones might be to activate a control panel which opens up (or closes) paths in the map. Or bring turrets online, or do something which either makes it easier for the marines, or restricts the Blight. These take more time to do, allowing the blight to grow in numbers but can pay off
Quote: "I would only play it on a one time buy it now basis - just saying in case you hadent got to that stage yet... maybe make it so that people could host their own servers? or have you got an alternative system setup for this?"
At present it's a user hosted server/client setup, run from the same .exe file. I will be adding a master server list once sufficient gameplay is in place