Quote: "Hi there TomCody. Welcome to the forum! Sorry to hear you've been having trouble with this."
Thanks Lucas, I appreciate your reply!
Quote: "This isn't unusual here. TGC offers a huge range of development tools and whilst some people (such as yourself) have bought one of their bundles, others like me have collected bits and bobs over time. You can rely on most people here having DarkBASIC Pro, FPSC or AppGameKit but other products are much less universal."
Yeah, from reading the forums (lurking) it seems like a pretty good community here, and most of the questions I've had have been solved by searching the forum. Good thing though, because while I am pretty much an instant fan of these applications and am having a lot of fun getting up to speed, there are a number of simple ways that the new user experience could be greatly improved. A couple of examples: a) making the latest full versions available in the account for download instead of relying on patching (especially the manual ones) or in-program upgrades that are required to be run before other plug-ins, etc. can be installed and b) improved documentation, especially installation instructions. I may try and tackle an install guide myself, just to help out others who might have the same issues in the future.
Quote: "I would be interested to know how you have got on running DBP and FPSC on your VM..."
So far so good for design/testing, I've been using Parallels since version 4 and it rocks. I was a VMWare user several years ago when I was using Windows and Linux but never did anything really graphics-intensive on those platforms. Moderately complex levels in FPSC have the frame-rate dropping sub-20 fps, but some tweaks to the VM may improve that, like upping the RAM from the current 1GB limit it's set at. I'm using an older Mac Pro with two 2.66Ghz dual-core Xeon processors and 12GB of RAM.
Quote: "I suspect the confusion comes from the vast range of things you get in these packs. Some are stand alone programs such as DBP, Cartography Shop etc."
All the more reason for a document like I requested to exist...
Quote: "In general terms, most of these programs will need you to run the installer and then many of them will require that you enter a verification code."
Don't forget clicking "No" about 50 times when asked to install the TGC toolbar, lol.
Quote: "Further, you have some developer tools like DarkShader that have a stand alone program but that also provide a plugin for DBP. In addition, you have DarkGDK which is a Software Development Kit for VC++ so you'll need VC++ before you can use it (that's free from Microsoft)."
Found the VC++ 2008 installer on my own (all links on TGC web site went to the 2010 version) and got it installed with the GDK without issue...although the 2010 version seemed to be able to be made to work, most tutorials and forum posts seemed to revolve around the 2008 version so I went with it...
Quote: "Basically, if you're totally new to game development as you suggest you are, then I think the first thing you need to do is work out what exactly you've got. Most likely, you wont need all of it and certainly not all at the beginning so start off by getting the basics installed."
I had two options when getting started: A) Try to install everything up front, so as I progressed the needed applications would be available, or B) install things as they were needed by the tutorials I was viewing as I went along. I elected to go with option A, and without proper documentation this has been problematic. I think even had I gone with option B I still would have run into the same issues, but being more spread out the issues would not have compounded to a less-than-stellar first impression.
My current plan is to go from FPSC->DarkBASIC Pro->VC++/GDK as this seems to me to be a somewhat logical progression in complexity. Thanks to a post elsewhere on these forums, I have also discovered the joy and pain of 3D graphics, so I am simultaneously learning Blender, DAZ Studio, Hexagon, Bryce and Sculptris in addition to the gaming software... it's been a busy couple of weeks to say the least, and I've logged more hours on YouTube than my teenagers lately!