Hi. I've noticed that on Windows, when your app is running and you move the window around, the game appears to pause automatically. I don't know if this is also true on Meego and Mac OSX. Anyhow the problem is that because I use timer based movement, when I let go of the window, it makes all the objects jump a long way. This is a problem because it means that they often go straight through walls etc because they are moving too far in one jump. I wondered if anyone knew a way of detecting when the game is being automatically paused in this way so that I can handle the movement timers accordingly or alternatively, whether there is a way to stop this behaviour. Thanks!