do you wanna talk on a bossconcept or simply know how to trigger other nonstatics (objects or characters)?
trigger things: set them up to not appear from the begginning, give them appear2.fpi as appearscript and set them to always active when they are far away from the player.
then add
...:settargetname=X,activatetarget=1,state=X
to the lines where you wanna activate something, where X is entityname (has to be a specific one) and activatetarget= can be any number to trigger different things inside the scripts of the target. watch out: only 1 target per line, so you cannot declare 2 times in one line.
for bosses: think in phases ... and use bigger healthcounts, its a boss!^^
you can freeze him and make him undestroyable while add-phase is running, using dimvars/activatetarget= to reactivate him when the adds are killed, or make him strange things in the background while fighting the adds, or all attack you at once, or using all three in 3 phases during the bossfight, using health=x-commands and/or etimers...
something like this. think of the whole fight as a movie-scene wich you will script/write the storyboard for. what you wanna see? its all up to your imagination.