Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / How do make a hit-marker?

Author
Message
washburnrover
13
Years of Service
User Offline
Joined: 4th Oct 2011
Location:
Posted: 23rd Feb 2012 04:11
you know in COD or most fps games where there's an indicator (either an "x" and/or bullet sound to let the player know they done damage to an enemy. Now I understand it's possible, even pretty easy to make it for singleplayer (include it in the AI's script). But I'd like it mostly for multiplayer (and debugging guns ) if anyone has some ideas, I looked through the syntax list and am out of workarounds on this one

That Big Idea guy that can't find the time...

Login to post a reply

Server time is: 2024-11-24 01:51:57
Your offset time is: 2024-11-24 01:51:57