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FPSC Classic Scripts / ai not working in build game!

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SpaceWurm
13
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Joined: 11th Nov 2011
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Posted: 25th Feb 2012 01:01 Edited at: 6th Jul 2019 22:29
In test level tue aibworks fine, but when I build the game and play it. The ai runs on the spot and does not follow waypoints...

does anyone know why?
SpaceWurm
13
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Joined: 11th Nov 2011
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Posted: 25th Feb 2012 22:53 Edited at: 6th Jul 2019 22:29
Anyone, please? Test game works fine but in the build game the just runs on the spot...
maho76
13
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 25th Feb 2012 23:26 Edited at: 25th Feb 2012 23:27
have you tried a simple stock-testmap and build that to see if its not any script-failure in other parts of the map?

can be anything, from used model to scripterror to custom enviroment stuff. wich dai-script? wich fpsc-version?

SpaceWurm
13
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Joined: 11th Nov 2011
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Posted: 1st Mar 2012 00:56 Edited at: 6th Jul 2019 22:29
I put Colonel sci-fi character in my map. I tested the map and it worked fine but when I build the game and run the .exe my characters just run on the spot.

I'm using v119 beta 4.

Don't know what could be the problem...
maho76
13
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 1st Mar 2012 09:50
when placing the npc, press u/return to set them on the ground. could solve the problem sometimes. have you tried?

SpaceWurm
13
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Joined: 11th Nov 2011
Playing:
Posted: 1st Mar 2012 10:42 Edited at: 6th Jul 2019 22:29
@Maho. Problem solved. Instead of appear1.fpi I use appearnofloorlogic.fpi. Seems to work perfectly now.

Thanks alot for your help



Landman

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