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FPSC Classic Scripts / Is there a way to spawn at a different place when you die?

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WilliamK
12
Years of Service
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Joined: 15th Feb 2012
Location: Brazil
Posted: 25th Feb 2012 11:17
The question is simple: Is there a way to spawn at a different place when you die?

So, anytime you die, you go to this place, not where you started, not a checkpoint. Or maybe a way to trigger a checkpoint without getting there. So I could place it where I want the user to go back to.

Thanks!

www.William-K.com
www.Wusik.com
Ross tra damus
3D Media Maker
18
Years of Service
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 25th Feb 2012 13:04
Maybe you should look at the 'teleporter' script for some ideas?
WilliamK
12
Years of Service
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Joined: 15th Feb 2012
Location: Brazil
Posted: 25th Feb 2012 13:14
Ah, indeed, thanks!

www.William-K.com
www.Wusik.com
gozzy1999
13
Years of Service
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Joined: 11th Jun 2011
Location: in the closet
Posted: 26th Feb 2012 10:02
use the checkpoint markers

''Make sure your hands are clean before you point the finger''
gozzy1999
13
Years of Service
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Joined: 11th Jun 2011
Location: in the closet
Posted: 26th Feb 2012 10:03
Quote: " not a checkpoint."

oops sorry din't see it

''Make sure your hands are clean before you point the finger''
maho76
13
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 26th Feb 2012 16:33 Edited at: 26th Feb 2012 16:34
so the graveyard-thing, right?

use checkpoint at beginning of the level with a teleport on it and another checkpoint there (last checkpoint in level) AND again a triggered teleport there to go back once. give the player something to concentrate in that moment or 1sec-fadeHUD to black.

easiest way to do.

BlackFox
FPSC Master
16
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 26th Feb 2012 21:49
You could also use variables and the "plrmoveto" command. We use this in conjunction with the "nextlevel" command to traverse back and forth in levels. Or as mentioned a variation of the "teleport" script may do the trick.


Twitter: @NFoxMedia

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