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FPSC Classic Scripts / IDEA for NADES IN MP (MOVEFORE/MOVEUP/etc.) will it work?

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washburnrover
13
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Joined: 4th Oct 2011
Location:
Posted: 26th Feb 2012 07:05
so my idea is to make a "health pack" item that's really a grenade flak substitute. I don't know if the "move" commands (movefore, moveup, etc.) count as gravity/physics. if not, I'll work my ass off on making a health pack script that will move a grenade model (the health pack) in a very complex sequence of states based on plr's camera input, then having arcs (after certain distance it would move less in one direction, more in another, etc.)

i might use collision-based deflection, probably not due to extreme scripting, etc. (if i don't, either impact explosion, or sticky grenade? if hits enemy it'll dissapear but still explode?)

lastly, the frag would ignite and maybe run a decal, then use plrinrange conditions to use sequential damage (working outside of radius in, adding damage for each level of range difference)(i'll have seperate scripts to sync when other player use it so you'll see them "throw" it, and the gun animation would act like a melee with 0 damage)

help!!! would it work?
Thanks

That Big Idea guy that can't find the time...
The Zombie Killer
13
Years of Service
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Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 27th Feb 2012 09:46
@washburnrover
It may work, but it requires a LOT of work, and it will require 1.19 or later in order to function, even then, I think you need an svn build to get it to work (I posted r597 in the 119 thread)
You will also need to make use of the system variables like $CAX etc. I can help if you wish me to, but not for a few days as I am away from my main FPSC PC.

Good luck.

-TZK

washburnrover
13
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Joined: 4th Oct 2011
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Posted: 28th Feb 2012 23:05
yeah, thanks i saw that svn,appreciate the help. I know they gotta fix the running, cause i'm also trying to utilize a breath system that is needed for a number of functions (mostly water, sprinting, and sniper holding breath)

If i could get my hands on the current 119 source code, i'd make my own mod, but i require wasp mod, and i can't get the source code for that due to licenses.

If i can utilize this thread's feature, and get it working decently, i think it'd be a great addition to an official update. And at that point i'd attempt to mod the engine so in multiplayer, fix the hosting issues (i'm stuck with a wireless router myself)

That Big Idea guy that can't find the time...
Kravenwolf
15
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 29th Feb 2012 05:20 Edited at: 29th Feb 2012 05:21
I'm not sure whether you're asking for these features to be added, or if you're asking for help to implement them into your own mod. But if it's the former, Hockeykid has already fixed the hosting issues, and added flak to multiplayer in Project Apex.

Kravenwolf

washburnrover
13
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Joined: 4th Oct 2011
Location:
Posted: 29th Feb 2012 05:50
@kravenwolf
wow... i feel retarded noe :/ been lookin 4 something like that 4 months
thanks so much i hope i'll be able to buy it! it sounds great!

That Big Idea guy that can't find the time...

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