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FPSC Classic Scripts / how does one create and FPi file?

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sweldon
12
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Joined: 27th Dec 2011
Location: Delaware,Ohio
Posted: 6th Mar 2012 04:06
how does one create or make an FPI file for hit points/hard points in a model?

What thing may be can be , but most of all might be of what might or might not come from all thing within what you see hear or may have around you.
gozzy1999
13
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Joined: 11th Jun 2011
Location: in the closet
Posted: 7th Mar 2012 19:46
there an appear script for headshots

''Make sure your hands are clean before you point the finger''

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raymondlee306
15
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Joined: 24th Oct 2009
Location: Ohio
Posted: 8th Mar 2012 04:03
There is a bone detection program (sorry can't remember name) where you can load a model and move your mouse over the model to see the names of the bones. You can then adjust the parameters (look at the stock fpe character models to suit.
gozzy1999
13
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Joined: 11th Jun 2011
Location: in the closet
Posted: 8th Mar 2012 09:06
scenecomanderslimbdetector it is in your fps creator directory i carn't use it(i don't know how) but its the thing your looking for

''Make sure your hands are clean before you point the finger''
The Zombie Killer
13
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Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 8th Mar 2012 11:10 Edited at: 8th Mar 2012 11:17
@gozzy1999
To use the FPSC limb finder:

1. Place your model in the "models" folder
2. Place the model's texture in the same folder and give it the same name as the model. So, if your model is Wehrmacht.x, and the texture was at first called Wehrmacht_1_D2.dds then the texture should be renamed to Wehrmacht.dds.
3. Open the limb finder and your model should appear in the list.
4. Export the limbs AND the limb names. You will need the limb names if you are using the latest version of FPSC.
5. Open up the characters .fpe file and look for something like this:



below it, paste the limb data (not the names). If you are using Wehrmacht (Unarmed).fpe, then it should now look like this:



Now open up the limb names.
If you are using the Wehrmacht, then it should look like this:



These refer to the limb numbers that you will now use for that entity when using the scalelimb, hidelimb and showlimb commands. For example, to hide the wehrmacht's head, you would do this:



-TZK

gozzy1999
13
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Joined: 11th Jun 2011
Location: in the closet
Posted: 8th Mar 2012 17:03
oh lol i didn't do the fpe stuff

''Make sure your hands are clean before you point the finger''
Toffeemouse
14
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Joined: 29th Apr 2010
Location: United Kingdom
Posted: 22nd Mar 2012 02:02
and for future reference to make a fpi just make a text document (right click>new text document), type your code in then save it as

filenamehere.FPI /fps/fpe

then underneath that there is a dropdown box, select "all files" then save.



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