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3 Dimensional Chat / Lightmap help with 3ds max

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QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 3rd Nov 2003 04:14
When I go to Render > Render to texture, select all the objects in my level and add a LightingMap, select a file ouput and render, I get 74 different files, each is like only 5 faces.

My level is .x, exported with Panda.

What do I do with these 74 files and Dark Basic Pro? Do I have to boolean all of my level objects together for the lightmap to be one file? Do I have to load every image? How would I lightmap those to the level in dbp?

I'm really confused, but I really want my .x level to be lit properly. Can someone please explain to me what I have to do with these 74 jpg files, or how to make it only one, and how to apply that lightmap to the object???



Genesis Rage
21
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Joined: 5th Oct 2003
Location:
Posted: 3rd Nov 2003 04:44
i always make my objects 'editable poly'... then i choose a main object (near the center)... and select 'attach' in the rollout bar, in the selection box i choose all objects... this just makes it so when you export it, it treats it as one object, which i found is easier to work with.

as for lightmapping... i think if you do it this way, it will make a lightmap for the entire model... but i havent done it myself, so im not for sure

==Main Computer==
Athlon XP 3000+, 1024mb, Radeon 9800 Pro 128mb 8xAGP, XP Pro
QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 3rd Nov 2003 23:27 Edited at: 4th Nov 2003 03:50
AHHH!!! I NEED HELP!!!!! How do I get a lightmap on my level?! Do I have to boolean all of the objects together? That would screw up all the texture coordinants...so would converting to editable poly...and do I only need one lightmap jpeg file, or do I need lots of them? Someone help me!!

QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 5th Nov 2003 01:10
OK, trying to solve this problem has only led to more questions.

I've started working with multi/sub-object materials. But how do I change how much a texture is tiled over a face? I don't mean everywhere it's used, I mean if I want to tile it 2x2 on one polygon and 3x2 on another, how do I do that? I can't apply a uvw map to individual polygons....

Genesis Rage
21
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Joined: 5th Oct 2003
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Posted: 5th Nov 2003 07:14
actually you can apply UVW maps to individual polygons...

select the object, add the "Unwrap UVW" from the modifier list. there will be a plus sign next to the Unwrap UVW, in the sub-tree there is "Select Face". then you simply click on the face you want to change, then click "Edit" under parameters.

the window will show you all UVW information, but the selected face will already be selected in the UVW Editor. if there is a texture it should show up in the background. then you just modify it in there, if you want it repeating, just make the face larger than the texture in the editor. if anything goes outside of the texture range, it will automatically tile the image.

dont know how to this off the top of my head right now, so you might have to play around with it a bit to get what you are looking for.

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