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AppGameKit/AppGameKit Studio Showcase / [WIP] Ragdoll Beatup -Stress Ninja- (Feedback needed)

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Cor
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Posted: 8th Mar 2012 23:04 Edited at: 17th Jul 2012 05:51




Hello!

This is our current project we have been working on for awhile now and its almost finished. We would love to hear some feedback and comments.

Taking your stress out on a rag doll Ninja can be an exhausting and tiring task. But we have created a fun and simple way to do it! Use sports equipment, balloons, grenades, balls, vortices, and much more to relieve as much stress as possible! So what are you waiting for go ahead and do your best!

Features-
- five pages of items with more coming
- complete control over gravity
- blood and gore (can be turned off)
- multiple backgrounds
- change the color of the ninja
- awesome ragdoll physics that can be blown into peices
- more content and updates on the way!

Follow us on Facebook!
http://www.facebook.com/pages/Stress-Ninja/277230529012433

Follow us on twitter!
https://twitter.com/#!/PappleStudios







baxslash
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Posted: 8th Mar 2012 23:26
Ninja -
Bazooka -
Blood -
Needless violence -

OK, I'm in! Where can I get it?

Cor
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Posted: 8th Mar 2012 23:30
Thanks Baxslash! It is coming out for IOS soon Just after I put some finishing touches on it.
kamac
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Posted: 8th Mar 2012 23:36
Quote: " It is coming out for IOS soon "


iOS only ?

Besides, it looks very nicely! Good job

Cor
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Posted: 8th Mar 2012 23:38
Thanks Kamac. Yes at the moment it is coming out for both Iphone and Ipad. After that I am looking into android and blackberry.
The Zoq2
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Posted: 9th Mar 2012 08:50
That looks really fun, hopefully you will be able to publish to android so I can get it to...

Have you considerd making a PC version?
Cor
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Posted: 9th Mar 2012 18:58 Edited at: 11th Mar 2012 02:55
Thanks The Zoq2 I have considered PC but I am leaning towards just mobile devices for this one. Thanks for all the feedback guys! I appreciate it.

EDIT: I will be posting a gameplay video sometime today or tomorrow
Cor
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Posted: 15th Mar 2012 23:56
UPDATE: I added the launch trailer to the top post.
Clonkex
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Posted: 16th Mar 2012 03:43
Brilliant and extremely professional trailer! I love it already!

Clonkex

Cor
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Posted: 16th Mar 2012 03:46
Thanks Clonkex The feedback is appreciated.
baxslash
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Posted: 16th Mar 2012 10:45
Yeah that trailer is excellent. Must check out iMovie

KickBack
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Posted: 20th Mar 2012 01:53
Looks good but as you've made an iPad version you should use footage from that in the trailer as it just reduces (or stops) the constant aspect ratio changes which are a bit distracting, that's assuming the iPad version is landscape instead. If it isn't just ignore me

Looks good tho
Cor
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Posted: 20th Mar 2012 06:38
Thanks for all the feedback guys ! It's greatly appreciated.
Cor
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Posted: 26th Mar 2012 21:55
Hey guys, I thought I would post what we have been up to. We decided to release the app for ios first, then android, then possibly blackberry and pc. We decided to make a free version for people to try out as well.

We are currently trying to follow the guides to publish the apps our selves. I am sure we will figure it out eventually. It would be nice to have a guide made for the latest version of xcode though.
greenlig
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Posted: 27th Mar 2012 13:02
Hey, the video looks fantastic, and I look forward to playing the game. One thing I will say, however, is that you could stand to make the visuals a little nicer. The character, menus, backgrounds, and weapons could all use some really solid art direction. It's almost the easiest part of a game to polish.

Besides that, it looks very marketable. Make sure you have a solid web-presence, and keep your ear to the ground when you release! Your fans will ask for things, and the better engaged you are with them, the more the word-of-mouth advertising will work.

Good luck guys, the game looks sweet!

Greenlig

Your signature has been erased by a mod as it is far too big.
kamac
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Posted: 27th Mar 2012 17:09
I wonder where are you guys taking those game ideas from. I'm tottaly idea-less

Cor, mind telling me how on the earth did you think of making such game?

Cor
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Posted: 27th Mar 2012 23:48
@greenlig - thanks! We have occasional messages throughout the app telling users to post ideas and suggestions on our Facebook page. I designed the app to be easy to update with more items and minigames etc.

@kamac - We recently had finished a previous ios app and were lost on what to do next. So our team got out the paper and pencil and started brain storming. We narrowed it down to the ideas that would appeal most and have the most value to them.

Then we made some prototypes of the top choices and this one played well and was fun! We also wanted a game that could easily be updated with packs and content (some free and some for In app purchases when available) and that's how we came up with Stress Ninja.
Pieter11
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Posted: 30th Mar 2012 15:10
This looks like a nice game. The art is quite good and I see the commercial value. (A game that is mend to be fun)
Maybe you can implement also specific goals? Like a pain system? And then cause pain within a certain amount of time to reach new awards.

Just an idea! Like the overall gameplay!

AGK Developer
Clonkex
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Posted: 1st Apr 2012 10:58
Quote: "(A game that is mend to be fun)"


Meant, not mend.

Clonkex

Cor
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Posted: 2nd Apr 2012 20:17
Thanks for the idea Pieter11 At one point we did have a point system in for different things but decided to take it out. I will most likely put it back in when In App purchases are available. Currently the game has two modes, a "sandbox" mode and a minigame mode. More minigames will be added and the minigames have high scores and points.

Thanks for the feedback!
Cor
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Posted: 4th Apr 2012 08:31 Edited at: 11th Apr 2012 07:30
Sorry for the double post but the app is now available on the appstore for $0.99 The demo version is still waiting approval and should be up sometime next week!

link to itunes page: PAID: http://itunes.apple.com/us/app/stress-ninja/id514506726?ls=1&mt=8

UPDATE-
FREE:http://itunes.apple.com/us/app/stress-ninja-free/id515131556?ls=1&mt=8

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