is there a way using 3ds max, and pandasoft's .x exporter to adjust the pivot point to something other that then world center? i messed around with it a little bit, but have had no luck so far.
this is what i am doing, make objects in max, export to a .x file, when loaded into DBP and positioned at 0,0,0, the object is not at 000 but rather where the center of the world is in relation to the object. this also effects rotation and other movement commands in DBP
what i want to do, make object in max, export, load and position at 000, and the actual object be at 000. and have it rotate and move on the objects center (or pivot point). anyone know if this is possible?

==Main Computer==
Athlon XP 3000+, 1024mb, Radeon 9800 Pro 128mb 8xAGP, XP Pro