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FPSC Classic Work In Progress / [x9] Crime: Redux

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Braden 713
16
Years of Service
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Joined: 3rd Aug 2007
Location: Canada
Posted: 7th Aug 2012 21:34
The project looks fantastic so far! Some very unique and creative scenes. I'm really excited to try a demo when you've reached that point, the best of luck

Life would be much easier if I had the source code.
SGJB
15
Years of Service
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Joined: 18th Mar 2009
Location: UK
Posted: 7th Aug 2012 23:27
@AngelTheKiller:
Thanks

@Braden 713:
Cheers, I have been working on a demo, but I am constantly going back and improving things, so the end of summer seems most likely.
ASTECH
16
Years of Service
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Joined: 18th Jul 2007
Location:
Posted: 8th Aug 2012 07:27
Quote: "Cheers, I have been working on a demo, but I am constantly going back and improving things, so the end of summer seems most likely."


YEEEEEEEEEEEEEEEEEEEEES.

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
SGJB
15
Years of Service
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Joined: 18th Mar 2009
Location: UK
Posted: 25th Aug 2012 22:31
Sorry for the lack of updates people, I've been quite busy but here are some screens for you. The demo might not be ready for end of summer but I am hoping some time in September, I'll keep you all updated.

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SGJB
15
Years of Service
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Joined: 18th Mar 2009
Location: UK
Posted: 25th Aug 2012 22:32
The second.

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Metal Devil123
15
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 2nd Sep 2012 14:11
Looking really good. The last 2 screenshots are great!

Hamburger
14
Years of Service
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 2nd Sep 2012 15:09
How do you get such smoothness on the pipes? Is it a setting in the setup.ini?

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++New Products Being Uploaded++
Bugsy
15
Years of Service
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Joined: 24th Nov 2008
Location: another place in time
Posted: 2nd Sep 2012 21:14
these two latest screenshots were fantastic, however in the second one, there is a sourceless light in the middle of the room that should be corrected.

SGJB
15
Years of Service
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Joined: 18th Mar 2009
Location: UK
Posted: 2nd Sep 2012 22:29
@Bugsy & Metal Devil123
Cheers guys.

@Hamburger
I used Bond1's lightmap_herospec.fx from the Metro pack.

@Bugsy
The light is actually coming from a mobile light on the ground, however due to the position of the other entity you can't see it very well

Bugsy
15
Years of Service
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Joined: 24th Nov 2008
Location: another place in time
Posted: 3rd Sep 2012 03:40
@SGJB-
good enough for me! nice work on the second one too! I really want to play this game!

Omegamer
15
Years of Service
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Joined: 25th Feb 2009
Location: There
Posted: 6th Sep 2012 01:12
Looking amazing man!
SGJB
15
Years of Service
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Joined: 18th Mar 2009
Location: UK
Posted: 5th Oct 2012 23:17
Thanks Omegamer

Sorry for the lack of updates people, but I have been doing a lot of work on the game.

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SGJB
15
Years of Service
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Joined: 18th Mar 2009
Location: UK
Posted: 5th Oct 2012 23:18
The next, still needs some work, mainly need to add characters.

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SGJB
15
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Joined: 18th Mar 2009
Location: UK
Posted: 5th Oct 2012 23:19
The last for now.

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Bugsy
15
Years of Service
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Joined: 24th Nov 2008
Location: another place in time
Posted: 5th Oct 2012 23:59
I like them, however my problem with the first one is that there are lit windows in the far-off buildings, but none in the close ones. is that for a reason?

SGJB
15
Years of Service
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Joined: 18th Mar 2009
Location: UK
Posted: 6th Oct 2012 01:08
No reason, I just haven't gotten round to making illumination maps for the buildings yet.
ReFure
AGK Developer
14
Years of Service
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Joined: 24th Feb 2010
Playing: AGK
Posted: 11th Oct 2012 22:17
Wow, this looks really good!

I work at STL - http://www.stlinteractive.net
ASTECH
16
Years of Service
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Joined: 18th Jul 2007
Location:
Posted: 12th Oct 2012 06:28
Great stuff all around! I really like the green your chose for the night-club place. The office building looks really good too. I love your style man. I'm reminded of Monolith in a way.

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
SGJB
15
Years of Service
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Joined: 18th Mar 2009
Location: UK
Posted: 12th Oct 2012 14:13
Thank you Niclauke and ASTEK, expect more soon.

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