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FPSC Classic Scripts / Someone please, how to stop You Must call LMStart Before

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Message
Meows
13
Years of Service
User Offline
Joined: 12th Oct 2011
Location: Totally over the Rainbow
Posted: 31st Mar 2012 05:07
Someone please, how to stop the ERROR: You Must call LMStart Before you call other commands.
It does not even exist in Setup.ini
Why does it keep poping up?

Life is a short trip to another world
zerocool126
14
Years of Service
User Offline
Joined: 8th Jan 2010
Location: usa
Posted: 2nd Apr 2012 06:33
we need a little more from u like a pic of the error
Meows
13
Years of Service
User Offline
Joined: 12th Oct 2011
Location: Totally over the Rainbow
Posted: 9th May 2012 15:00
Quote: "we need a little more from u like a pic of the error "


Imagine a box around this
ERROR: You Must call LMStart Before you call other commands.

that is the error.

I copied a backup copy of setup.ini into the fpsc dir and that fixed it. Just have not gone in and tested each edit one at a time to source the error.

Life is a short trip to another world
maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 9th May 2012 17:07
Quote: "quote by ched80 of the beta-thread: I've got a bug, but I'm sure it's machine specific as no one else seems to be reporting this issue.
When ever I run a test game, all static entities and segments paper black. Dynamic entities are displayed correctly. I've ran the cleaner a number of times and still get the same problem. I played around with the setup.ini and now I get an error message "You must call LMStart before other light map commands" before the editor crashes.
As I say, this must be specific to me, but I was wondering if anyone had any hints to help me fix this.
Cheers.

Edit: ah it seems it is an installation problem. Have reinstalled and all is dandy now.
"


and http://forum.thegamecreators.com/?m=forum_view&t=183287&b=21

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