Hi Guys,
Just been playing around with a matrix and single texture.
the matrix was 1000 x 1000 split into 25 each way. (800x600 display mode)
my maths say this is 40 each tile.
if i set a texture to 512x512 and set it as the texture for all the tiles it looks really clear from a height of 300 angle 55 deg.
if i then re size the texture to 128 and view the same way the image quality is really poor.
Any ideas as to why this is so, considering the size of each tile is theoretically only 40x40?
I am asuming that the 1000x1000 is pixels for the matrix size? Yes? or just an arbitary figure that varies depending on screen res etc.
Thanks.
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