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FPSC Classic Scripts / how to show playertrail in final-game?

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maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 13th Apr 2012 16:28
hey guys&girls,

simple question off the title: you know that the system calculates the playerpath over a defined time, marked with yellow lightcubes when displayed in testmode.

is there a way to make that visible in final buildgame? would be a nice effect for my project.

thanks in advance for info.

bruce3371
14
Years of Service
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Joined: 4th Aug 2010
Location: Englishland
Posted: 13th Apr 2012 18:59
Would it be possible to spawn decals behind the player, or would that use too many resources?

Teabone
Valued Member
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Canada
Posted: 19th Apr 2012 02:54
There are a couple commands involving player dropped markers. You could use those and figure out a way to make them visually represented.

maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 20th Apr 2012 22:42
thats what i am talking about, teabone. the dropped markers when you show debugging info. but i have no clue how to make that trail visible.

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