new attempt to add to my thread.
here is a head model. this is my first attempt to build a nice looking human head.
I will admit, this guy looks like he was dropped as a baby and had a long career as a crap boxer. but it's the best head Ive made so far.
I'm beginning to work out how to get the lines of contour.(I'm not from a modeling background so i dont know the technical terms that would be used) eg. finding the lines of the face and aligning the vertices with those lines to get better results for sculpting.
I see professional model
s and am really very impressed by the accuracy of these contour lines. It is something to strive for.
If anyone has advice on how to achieve this fluently I would like to hear about it.
at the moment, i start with a box and subdivide, moving groups of vertices to key points in the reference photo.
then subdivide more and add some more detail. i find that getting the shapes is reasonably easy for the x and z planes. its the corners that I have trouble with. eg, where the cheekbones are or between the back of the head and the ear.
I also find that I end up with excess vertices through quad division. I can snap them i guess.
anyway, I still dont have enough of a clue to ask clear questions.
so please share any thoughts or critiques that will help me learn.
Sometimes I like to use words out of contents