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FPSC Classic Scripts / Remove Weapon from a Slot

Author
Message
Teabone
Valued Member
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Canada
Posted: 20th Apr 2012 13:14
hey all! I think its great that we can now collect weapons in one stage and have them in the next but my issue is how do i actually make it so that weapons from one stage do not continue to the following stage? is there a way to remove a weapon by its given name in scripting? Or by removing a weapon from a given slot?

Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 20th Apr 2012 15:06
I believe this is what you're looking for.

removeplrweapon=x where x is either the slot number or the weapon path e.g. scifi\autoslug - removes the weapon from the player, freeing the slot.
Teabone
Valued Member
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Canada
Posted: 23rd Apr 2012 08:13
Thanks! I'll check that right out

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