I have become quite amazed with how a person can make a perfect texture around a complex 3-D shape with ease. This has been killing me so I must ask. What is your secret? Is there some kind of program that makes the textures for the shapes or is there a more simplistic knowlage behind it.
I will use the alien.x model in the downloadable DBPro package. It has a .bmp texture perfectly aligned to the object. The most confusing part is that the texture appears to have no seeming order to it. It seems as if parts of the alien were flayed and then scrambled back in some random order (forgive my gruesome analogy but it is odd).
I have tried making textures on paint (I know... its sad) but they cannot compare to the splendor of the textures made from other authors. I have heard something about mipmapping but unfortunately the command menu in the trial version doesn't even say what it does let alone usage...
Please I must ask what to do. I know it must not have been a fluke with the alien.x model and .bmp texture because the binary moon tut's have similar texturing methods (unfortunately it does not explain how he came about the odd semblance of texture pattern just tells you to use it
)
I must thank the great people at the sight and there wonderful insight beforehand. (remember everyone was this naive... once)