Hello,
I spent a few days making a map editor that uses ASCII characters as the pieces.
It's pretty much an array that holds the tiles (12x12 per tile) and saves a number to what object you put in.
Like wall is = 3 so I use a FOR loop to check through the map array and when I come across a 3, I write a wall in that position * 12 because each tile is 12 pixels, and the map is 32x32 tiles.
I put more info inside the readme file. Do whatever you want with it. It also needs to be optimized as it uses alot of CPU.
Controls:
Left click = place selected object
Right click = delete selected object
D = lame debug console
1 = Player Select
2 = Enemy select
3 = Wall select
4 = Money select
S = save map
C = clear map (just sets every tile to blank)
I know its really noobish but its the first thing I've ever made and stuck with xD.
Thanks,
xSpadez
xSpadez - Like a baws