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FPSC Classic Scripts / Ironsight Integration for Model Pack 9

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Pariah
15
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Joined: 4th Aug 2009
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Posted: 28th Apr 2012 18:54
Hey guys, once again I am new, so sorry for any annoying and seemingly stupid questions.

I just noticed that with the new FPSC update, ironsights were included for the stock guns. I was wondering if somewhere, the same script used in those guns can be transferred to guns from the 9th Model pack?

Just something I had in mind! Thanks!
kingofmk98
13
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 28th Apr 2012 19:54
http://forum.thegamecreators.com/?m=forum_view&t=172443&b=21
Here for mp9 and 10

http://technowarfareproductions.webs.com/
mkombat1010@gmail.com
Pariah
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Posted: 29th Apr 2012 01:08
OMFG IT WORKS!
haha! Thanks so much! brings me one step closer to completion!
Flatlander
FPSC Tool Maker
17
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 29th Apr 2012 04:59
I'm not out looking for a debate or argument; but, I'd prefer if you would use even the short-cut abbreviations for swearing. It is offensive to me.

Other than that, I'm glad it is working for you and it is good to know. Ironsights is really cool.

I welcome any criticism you have that doesn't effect me. I used to think I was indecisive, but now I'm not so sure.

~I'm the Terry of the Flatlands.
Pariah
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Posted: 29th Apr 2012 16:18
[I'm not out looking for a debate or argument; but, I'd prefer if you would use even the short-cut abbreviations for swearing. It is offensive to me.]

Sorry, I was only excited, I didn't mean to offend.
Flatlander
FPSC Tool Maker
17
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 1st May 2012 01:58
I understand your excitement.

Some people don't even bother to apologize and I really appreciate that. Apology accepted.

I see Maho answered the water level question. That's what I was going to mention. I hope you got it to work. I would be glad to help you more with it if it still isn't working the way you'd like it to work.

"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
Pariah
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Joined: 4th Aug 2009
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Posted: 3rd May 2012 07:22
Quote: "I see Maho answered the water level question. That's what I was going to mention. I hope you got it to work. I would be glad to help you more with it if it still isn't working the way you'd like it to work.
"


Actually speaking of which, are there any tutorials besides the FPS Creator manual and the FPS Creator Hints guide that can point me in the direction of how to build a good horror game?

I would appreciate it like no man would!
maho76
13
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 9th May 2012 17:20
there is a discussion in the geek-sectors about what a scary game has to be. following this thread shows up that nearly everyone has another definition or mention of fear, so its hard to tell you how to do it.

http://forum.thegamecreators.com/?m=forum_view&t=196341&b=2

in my mind, its all about suspense, surprise and atmosphere (and mainly SOUND), but as its a game and horror just works when it comes up once in a scene, it has to have a good and deep story, too. if not it would be boring over time, so very hard to do it in an effective way. you have to be very creative on all sectors to not repeat shocker-moments throughout the game.

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