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Newcomers DBPro Corner / Making an out door terrain

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WoW is WOW
21
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Joined: 21st Jun 2003
Location: Australia
Posted: 5th Nov 2003 10:17
When making an outdoor terrain, one where you'd put objects on,
would a matrix be best or just say a 3D model or something else.
Thanx.
RPG_Freak.
Dark Coyote
20
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Joined: 17th Oct 2003
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Posted: 5th Nov 2003 12:45
For outdoor terrains its probably best to use a matrix as you will not need detailed complex shapes (just hills and stuff), try downloading a matrix editor like MATEDIT which make the process easy.

3d models though are obviously better for indoor environment though.

Dark Coyote
Mussi
21
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 5th Nov 2003 22:07
wouldn't say that, bsp maps are things you could better keep indoor, hills and stuff could also be easely done with .X models. check the code snippits forum for kensupens code if you have DBpro, else try this dll http://www.nuclearglory.com/

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
ace280
20
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Joined: 27th Oct 2003
Location:
Posted: 6th Nov 2003 02:21
how do you put textures to terrain?
Dark Coyote
20
Years of Service
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Joined: 17th Oct 2003
Location:
Posted: 6th Nov 2003 12:47
Prepare matrix matrix No.,image No.,No. of grid square

I think, at collage at mo so can't check - look in the help files and under examples it should say there.

Dark Coyote.
FROGGIE!
20
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Joined: 4th Oct 2003
Location: in front of my computer
Posted: 6th Nov 2003 14:07
A matrix would be easier than an x model for hills because you can use the GET GROUND HEIGHT() command to find the height of the terrain instead of using maths to work out the height of a model

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