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3 Dimensional Chat / Modelling in 3ds max 5

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Mike Inel
22
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Joined: 14th Feb 2003
Location: Sa upuan ko po...
Posted: 5th Nov 2003 11:01
(I'm from the Darkbasic Professional forum, but I transferred here)

I am still wondering that when I used the physique modifier, It just came out that the limbs (or bones) of the model when exported in DBPro were displaced (Pandasoft's X exporter). Why?


Uh.....duh.....whut?
Genesis Rage
21
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Posted: 5th Nov 2003 11:13
i would like to know as well... but i havent even been succesful in using physique in 3ds at all... should prolly learn that first

Come help me!!
21
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Joined: 25th Oct 2003
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Posted: 5th Nov 2003 19:39
why don't u try milkshape it is much easier....
i also was looking for the answer ..... i got small animation from pandasoft but i couldn't get physic yet.
So i got the mesh out and put into milkshape for animation and got the required .x animation.

jitz
Genesis Rage
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Posted: 5th Nov 2003 20:45
i am going to have to stick to 3ds... i tried MS... but it is too complicated... ??? ... ??? ... spent to much time learning 3ds, that i dont understand any other modellers now

Mike Inel
22
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Location: Sa upuan ko po...
Posted: 6th Nov 2003 10:48
Any of you haven't used physique? How about skinning? But anyone knows some tutorials?

Milkshape? COMPLICATED??? 3ds max is 50 times more complicated than milkshape.

Uh.....duh.....whut?
james1980
22
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Joined: 18th Sep 2002
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Posted: 8th Nov 2003 03:01
Quote: "3ds max is 50 times more complicated than milkshape.

"


your damn right Mach.
maya & lightwave make it to easy to texture.
truespace has uv cow And makes it to easy.

2xP4 2.4 GHZ,2GB ocz ddr pc4000 ram, radeon 9800 128MB
JoelJ
21
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Joined: 8th Sep 2003
Location: UTAH
Posted: 8th Nov 2003 04:56
3ds max it 100 times BETTER than ms tho. it can do TONZ more, and make it look a whole lot better

Two words, moo.
Genesis Rage
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Posted: 8th Nov 2003 07:13
i started using max 3 when it first came out... then 4... now 5... its the only modeller ive uses, other than i tried 3d canvas, which i didnt like... so for me milkshape, lightwave, and all the other ones, are harder because ive worked with max for sooo long

Mike Inel
22
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Joined: 14th Feb 2003
Location: Sa upuan ko po...
Posted: 8th Nov 2003 11:11
But still... Anyone knows how to export a model??? ANYONE??? (especially Pandasoft X)

PLLEEEEAAAAASE!!!!!!!
(cough, cough, my breath...ack )


Uh.....duh.....whut?
Genesis Rage
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Posted: 8th Nov 2003 17:31
easy...
1) make object(s) how you want them to look
2) select object(s) that you want to export
3) use http://members.lycos.co.uk/mrdarclyte for settings

Arkheii
22
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Joined: 15th Jun 2003
Location: QC, Philippines
Posted: 9th Nov 2003 03:28
Mach: Kababayan!!! LOL
Mike Inel
22
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Joined: 14th Feb 2003
Location: Sa upuan ko po...
Posted: 9th Nov 2003 08:01
"Kababayan?" that's tagalog..... Kedd???

Uh.....duh.....whut?
Mike Inel
22
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Joined: 14th Feb 2003
Location: Sa upuan ko po...
Posted: 9th Nov 2003 08:03
I wish this'll work.... Thanks alot, Genesis Rage!

Uh.....duh.....whut?

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