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3 Dimensional Chat / 3D Fighter

Author
Message
Eternal Darkness
21
Years of Service
User Offline
Joined: 12th Oct 2003
Location: Area 51
Posted: 5th Nov 2003 20:36
Hi,

i have made a 3d fighter and have put him in my game evenutally in the middle in the gam hill will find a sword,

Does any 1 know what is the best way to adjust and create animations for that specific part of the game with the fighter holding the sword and jabbing with it etc....

Please help
i know iam not the best person at explainning things
arras
22
Years of Service
User Offline
Joined: 3rd Feb 2003
Location: Slovakia
Posted: 6th Nov 2003 11:17
1.posibility you have is to build frames of your animation in 3D modeling program (Milkshape3D, 3DSMax for example have animation capabilities) export it togheter with your model to .x format and then play those frames in DB.

2. posibility is to build your animation in DB directly.
look here for ideas hove to do it:
http://darkbasic.thegamecreators.com/?m=forum_view&t=8590&b=10
http://darkbasic.thegamecreators.com/?m=forum_view&t=17907&b=3
Also look at DB help and animation commands and examples included.

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