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Dark GDK .NET / Shaders

Years of Service
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Joined: 9th May 2012
Location: United Kingdom
Posted: 20th May 2012 17:20
Has anyone got any examples on how to do a bumpmapping effect or can convert these to DarkGDK.NET
Years of Service
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Joined: 1st Dec 2002
Location: Spain
Posted: 1st Jun 2012 17:10 Edited at: 1st Jun 2012 17:10
Shaders in HLSL are independent, they do not need to be changed.
I suggest to use a DBPro example as pseudo code for translation.
Start with a simple shader example and, once you got it translated and working, go for the complex ones.
Usually bump mappings shaders are nowadays replaced in DX by normal map shaders. You can find the HLSL source code in the DBPro forum.
It should work.

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