Remember that old MP40 model I made a long time ago?

After much more experience in modeling I tried it again, and got much better results.
3728 tris, and the texture is a work in progress. All pictures taken in realtime in Unity 3D with no lightmaps or anything.
Just diffuse and specular with a fancy shader.
Pictures:
I tried to keep the mesh clean and make it look as smooth as possible in-game, which was hard since some parts are a little weird.
OH. And here\\\'s the UVmap before I got it sorted.
It was a nightmare.