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FPSC Classic Scripts / Is there a command to remove an entity from the radar?

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Akanto10
14
Years of Service
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Joined: 24th Apr 2010
Location: Earth
Posted: 25th May 2012 04:45
I'm using a modified TZK and Ched80 first-person legs script and the model I'm using shows up as an enemy at all times. Is there a way to prevent it from showing up on the radar?

Thanks,
Akanto

| Windows 7 Home Premium 64 - Bit | AMD Athlon II X4 630 @ 2.8GHz | Nvidia GeForce GTX 460 1GB | 6GB DDR3 RAM | 1TB HDD |
The Zombie Killer
13
Years of Service
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Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 25th May 2012 06:57
@Akanto10
As far as I'm aware, I don't think you can. You MIGHT be able to do it by setting ischaracter to zero in the fpe file though. But I don't know if that will allow the character to animate still though.
The player body script currently in the pack is not the latest though, there is a fix in the current dev-only one that stops the character model from glitching and blowing up in your face.

-TZK

Akanto10
14
Years of Service
User Offline
Joined: 24th Apr 2010
Location: Earth
Posted: 25th May 2012 22:34 Edited at: 25th May 2012 23:01
I'm using a version of the script when it was still listed as 95% complete. I'll try it to see if it will still animate.

Thanks,
Akanto

EDIT: It animates fine, but the offset that I made in the model itself is somehow not apparent. I'm wondering if it's centering the model. Thanks anyhow.

| Windows 7 Home Premium 64 - Bit | AMD Athlon II X4 630 @ 2.8GHz | Nvidia GeForce GTX 460 1GB | 6GB DDR3 RAM | 1TB HDD |

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