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FPSC Classic Work In Progress / [x9] The Day´s after the War

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maxiqueen123
14
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Joined: 26th May 2009
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Posted: 29th May 2012 15:19
Hallo, i´m working now on this Game it called
"The Day´s after the War"

Story now in Gemran but i write the same in English soon...

here same screens








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maho76
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Location: universe-hub, playing the flute
Posted: 29th May 2012 15:54
some very nice screens & leveldesign, maxi. go on.

Cross Bones
11
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Posted: 29th May 2012 23:25
Wow. I'm utterly impressed. Not only by the quality, but the amount of detail put into the screenshots.

Dell Inspiron B120, 1.99 GB of RAM, Windows XP
Susysyay
14
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Location: Chicago
Posted: 30th May 2012 05:20
So schon! Wie lange hast du am dieses Spiel gearbeitet?

Sorry if my German sucked, I'm only second year.
AWESOME WORK NON THE LESS

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
maxiqueen123
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Posted: 30th May 2012 08:09 Edited at: 30th May 2012 08:14
@Maho
Thanks, but your game is Pretty Brilliant

@Cross Bones
Oh Thanks

@Susysyay

An dem Spiel arbeite ich seit einer woche

Danke das du versuchst in meiner Sprache zu Schreiben macht es wesentlich eifnacher

sry for bad english becouse i´m german and never learnd englich in School... i Learnd for it here on this board










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Cyborg ART
17
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 30th May 2012 09:26
Quote: "An dem Spiel arbeite ich seit einer woche "


Haben Sie diese Spiel im einer Woche gearbeitet? Das ist sehr toll!

Viel Glück mit deinem Spiel!



Quote: "sry for bad english becouse i´m german and never learnd englich in School... i Learnd for it here on this board
"


If you have learnt English only by reading and writing on the boards, then thats just super! I know of people who had english in school for half of their life and still cant talk/write in english correctly (not saying that I do...)

maxiqueen123
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Posted: 30th May 2012 11:12 Edited at: 30th May 2012 11:26
This is Level 3




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KeithC
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Posted: 30th May 2012 14:32
Looks great! Would love to see a walk-through video.

-Keith

maxiqueen123
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Posted: 30th May 2012 14:49


Video coming soon

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ASTECH
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Posted: 30th May 2012 17:47
So whats the story? A lot of the stuff looks like World War 1 and then you have a bunch of modern stuff mashed in. I'm just curious to what it going on. It looks good... but I'm just not seeing the time period.

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
Brendy boy
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Location: Croatia
Posted: 3rd Jun 2012 01:40
maxiqueen123
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Posted: 3rd Jun 2012 03:35
http://www.youtube.com/watch?v=X5HBrxc3p6g&feature=youtu.be

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Susysyay
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Posted: 3rd Jun 2012 04:33
Quote: "Danke das du versuchst in meiner Sprache zu Schreiben macht es wesentlich eifnacher"


Kein Problem! Dein Spiel is toll und viel Gluck mit Es!

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
maxiqueen123
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Posted: 3rd Jun 2012 12:00
Danke Danke hier is die Story in 'Deutsch

http://www.fps-creator.eu/index.php?page=Thread&threadID=929&s=db0e28debf641fc06a66af67143af94aea3f62c2

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Dark Frager
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Location: The Void.
Posted: 3rd Jun 2012 14:14
Wow, those screenshots look AMAZING. Keep up the good work!


Vote Dark Frager!!!
Corno_1
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Posted: 3rd Jun 2012 14:41
deine level schauen sehr gut aus! respekt! aber im video finde ich noch einige collisions probleme! der spieler zittert dann immer so!

great work so far and i would like to play this game

Yes, i´m a noob, but i like it
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24
maxiqueen123
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Posted: 3rd Jun 2012 15:12
das mit der Colision ist mir bereits aufgefalln und behoben wurden

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maxiqueen123
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Posted: 5th Jun 2012 12:52






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maho76
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Location: universe-hub, playing the flute
Posted: 5th Jun 2012 14:06
i like shrooms, really. seen them that big back in ... i should shut up^^

Chazene
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Location: Kansas
Posted: 5th Jun 2012 21:20
dam you must have a really good computer. =mine cant handle this nice grapics

Charlie "Chuckles" "Chazene"
The Storyteller 01
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Location: On a silent hill in dead space
Posted: 5th Jun 2012 23:52 Edited at: 5th Jun 2012 23:53
I am a little sceptical.

I have seem similar juicy screenshots for
Etromika-Dark Rituals:http://forum.thegamecreators.com/?m=forum_view&b=25&t=151868&p=3
Prypiat 2042:http://forum.thegamecreators.com/?m=forum_view&b=25&t=157586&p=2
The Operation: http://forum.thegamecreators.com/?m=forum_view&t=175927&b=25
Etromika-A New World:http://forum.thegamecreators.com/?m=forum_view&t=175802&b=25

4 WIP threads that apruptedly ended after a dozen screenshots that all looked "too good" to have a decent framerate, allow NPC movement and/or stay within the memory cap.

I don't expect something playable this time either.

In case you find my grammar and spelling weird ---> native German speaker ^^
DarkJames
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Posted: 6th Jun 2012 01:05
They all seem the same project with a different name. So I would suggest that sooner or later, something may come up, however, we'll have to wait.

------
Bugsy
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Location: another place in time
Posted: 6th Jun 2012 08:46
I must say, although I like the detail, and work you've done, these screenshots have many flaws which I hope you address. The first of these being the overuse of foliage. there are simply too many plants to the point of the game looking fairly ugly. It's something that can't be good for framerate, and creates a sloppy look. putting plants everywhere does not make for a nicer looking map.

I also dislike the contrast of lighting. In broad daylight, there are areas barely shaded from the sun that are completely pitch black. turning up the ambiance will make this look unquestionably more realistic, but as it is, It just hurts my eyes. At night, It's not much better as the entire level is too dark, and then random bits like the rooftops glow brightly. This could be fixed.

I must say I enjoy how you can actually combine objects together. this makes for an enhanced level of detail not often seen, since no one else seems to be able to do this. I appreciate it. The lighting, and the general "unpolished" appearance of the levels as if they were haphazardly crammed together must be fixed before I can deem this game "nice looking"

flaming chainsaw
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Posted: 9th Jun 2012 23:34
@maxiqueen123

your level design and detail is purly amazing
and im liking the M14 with the grenade launcher and acog, im assuming its an M14, but your game looks absolutly amazing

computer specs: ASUS,Win7 x64, AMD Phenom II X6 1035T Processor, ATI Radeon HD 5700 Series, 2600 Mhz, 6 Cores, 6 Logical Processors, 8 Gig RAM, 1 Terabyte Memory, I am a happy child

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