Quote: "Wow... I guess that means you are dead sure on that. So no "tricks" or anything that can be done?"
Unless the modders that help code FPSC currently (such as Scene Commander or Flatlander) can correct my information, I
know of no method to cap the FPS via script. Although we're only coding/modding/developing in FPSC v1.17 currently, the source for v1.17 up to present source (v1.20 beta) shows no way to cap FPS via script.
Your tricks will have to come from model, level design, lighting, etc posted by others.
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