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FPSC Classic Scripts / Simple Animation Question

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Jayskull900
13
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Joined: 25th May 2011
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Posted: 8th Jun 2012 04:31
So it should be simple as it appears to me. If you put in a script



I would think it would work. I use this with T3 model pack 53 for some character models to be typing in a room, like a database place ya know? But most of the time when I use that script, they do not spawn where I placed them. Any idea why cause i'm lost?
maho76
13
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 8th Jun 2012 10:59
sounds like a collision problem with the enviroment, like chair or desk. if the entity uses box-collision, maybe it will help to switch to mesh-collision setting up the limbs in fpe, but i dont know.

Errant AI
18
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Joined: 24th Aug 2006
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Posted: 12th Jun 2012 00:59 Edited at: 12th Jun 2012 01:00
Make the chair dynamic and disable the chair's collision.
Place the character where the feet should be (if they are at a desk, they will appear to be sort of clipping through it in the editor).
For best result, most chairs should be scaled to 85-90% in their FPE.

I use appear_nocollision.fpi but can't remember if it's a stock script or not.

If not...

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