Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Waypoints/Dark AI Help

Author
Message
TrueSniper
12
Years of Service
User Offline
Joined: 8th Jun 2012
Location: UK
Posted: 8th Jun 2012 23:54
Hey all,

I'm currently producing an arcade-style survival game (SIMILAR to CoD's Zombies, but with some twists and completely new ideas) and I've been messing around with Dark AI.

The problem I have is when the "Zombie" (not wanting to give away the game) is following the waypoints, the entity will (usually) after a certain point just float toward the last waypoint, but when the last waypoint is reached, and the Dark AI takes over, its absolutely fine. I've no idea why this happens. Here is the script in question:





Does anyone have any ideas as to why this happens? Any help is appreciated.


TrueSniper.

Xbox GT: TrueSniper v

Login to post a reply

Server time is: 2024-11-24 00:26:53
Your offset time is: 2024-11-24 00:26:53