Quote: "Wow you have some amazing artists on your team. I have a question about the ship.... do you get to fly it...."
Thanks man, they are amazing.
Quote: "I think a better name for that ship would be Voltaire. If his character is descriptive of the ship's mission (or ironically describes the exact opposite, as does Orwell's Ministry of Love for example) it could be a very useful association. Even if this game is set in an alien world it still works, there is no direct reference to Voltaire the man, so it can be seen as a coincidence, a fact that the two worlds are similar and produce similar descriptive words. I think that helps to make the world believable and relate to the player."
You set up very interesting point and it would be very useful for us if we didn't already thought about that.
Read this, it's what we are pointing on this ( it's little spoiler ) :
" The ship is named the Volatere so that it brings about a subconscious connection to the man Voltaire without being dross.
It is meant to be subtle, without being overtly obvious, so that only those familiar with Voltaire would catch on but still be unsure if it was on purpose or not "
Quote: "This looks pretty cool!"
Thanks!
Quote: "Personally I don't like boss battles at all. I understand most games have them, but I wish they didn't. My stress level goes up and I'm often just powering through the bosses to get them over with. I love games that don't have bosses, actually."
Quote: "I agree with Jeku, boss battles seem very contrived."
We'll have this on mind for sure, even if me make bosses, we're not going to put them all around. Probably there will be only one boss.
-In trouble you know a hero;
-If you don't start, you won't finish;
-Without suffering, there is no learning.