Hi all, I'm not sure if anyone here remembers me, but I have been very busy with my Zombie Moon project. However there is one last major hurdle I cannot seem to overcome. I am creating a round system using a modified version of Conjured's Cash System. I have set up two different variables (cecashcounter for the kills, and ceroundcounter for the rounds). My script thusfar is as follows:
:state=0,varequal=cecashcounter 4:addvar=ceroundcounter 1
:state=0,varequal=cecashcounter 12:addvar=ceroundcounter 1
:state=0,varequal=cecashcounter 24:addvar=ceroundcounter 1
The problem is when I reach the 4 kills to add one var to the round, it keeps going up instead of stopping at 2. I've tried adding ',state=1' to the end of each line to no avail. I am at a loss here as to how to get this to properly add just 1 number when the killcount is reached each time. Any help is greatly appreactiated. By the way I am using version 1.19.09.