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FPSC Classic Scripts / Timer Script for destroying a Trigger Zone - Why isn't this working?

Author
Message
AdrianoJones Wannabe
15
Years of Service
User Offline
Joined: 2nd Jul 2009
Location: Ontario, Canada
Posted: 17th Jun 2012 05:08
I'm currently using this script to display text in a trigger zone, but I want the trigger zone to be a one time thing. So I set a timer, and then at the end I set it to destroy. Am I doing something wrong? This isn't working for me.

;Artificial Intelligence Script



-Adrian
Gamer X
16
Years of Service
User Offline
Joined: 1st Feb 2008
Location: Planet X
Posted: 17th Jun 2012 11:58
Quote: ":state=1,etimerstart,state=2
:state=2,etimergreater=1000,plrwithinzone=0,state=3"


these lines should read

:state=1:etimerstart,state=2
:state=2,etimergreater=1000,plrwithinzone=0:state=3

Corno_1
14
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 17th Jun 2012 20:03 Edited at: 18th Jun 2012 22:06
hey first do what gamer x say! but:
Quote: ":state=0:animate=99,state=1
:state=1,random=30:rotateheadrandom=10"

what is that in a triggerzone! they commands are for characters!

Quote: ":state=1,plrdistwithin=75:fpgcrawtextsize=18,fpgcrawtextfont=verdana
:state=1,plrdistwithin=75:fpgcrawtextr=128,fpgcrawtextg=128,fpgcrawtextb=128
:state=1,plrdistwithin=75:fpgcrawtextx=50,fpgcrawtexty=60"


not so complicated, do it simple



Yes, i´m a noob, but i like it
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24

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