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FPSC Classic Scripts / Spawn FPI commands. 1 question

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hukuta94
13
Years of Service
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Joined: 4th Jan 2011
Location: Russian Federation
Posted: 19th Jun 2012 16:56
Hi all.
I am interested in this FPI-command as SPAWNON, SPAWNOFF or similar.
There FPI-commands that are responsible for the appearance of the characters?
For example, the player went into the zone - appear enemies. As long as a player in the zone enemies continue to appear. When a player is out of the zone - the enemies have ceased to appear.

Tell these FPI-commands. Patch V120. I read the manual of the commands you need, I can not find it.
maho76
13
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 19th Jun 2012 17:54 Edited at: 19th Jun 2012 17:55
http://forum.thegamecreators.com/?m=forum_view&t=180924&b=23

if it isnt there, it isnt in.

to spawn-on you can simply use settarget=x,activatetarget=1.
there is no command to stop the spawning and restart it (would be cool, but isnt there). i got it once under special conditions, but scene commander sets the appearing of objects to full alpha in the first moment to get rid off the appear-invisible-error, so it doesnt work anymore in FOV.

if it helps (still usable when spawnpoint is out of sight):
http://forum.thegamecreators.com/?m=forum_view&t=187181&b=23

in addition now with v119:

spawnsleft=x y (condition) returns true if spawnsleft=x and y=1 or returns true if spawnsleft<>x
and y=0.

spawnsgreater=x y (condition) returns true if spawns are greater than x and y=1 or returns true if
spawns are less than x and y=0.

hukuta94
13
Years of Service
User Offline
Joined: 4th Jan 2011
Location: Russian Federation
Posted: 19th Jun 2012 18:08
how to use these commands?

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